door breakable
Modeled destroyed state of door. Set up rigid bodies on door for explosion.
Floor
Cut and rigged floor pieces to match designer blockout. Added collision on floor. Set up rigid bodies on all loose props on the floor.
Fence Breakable
Modeled damage and destroyed states of fence. Added physics for the fence. Set up five separate breakables so Drake could break the fence at any point and still leave part of the fence in tact.