2 meter and 3 meter Display cases sim
Created damage states and collapsing sims for a 2 meter and 3 meter Display cases in Uncharted 4: Once a Thief. Damage states were simmed or hand animated into place over a period of time. The collapse of the 3 meter display case had three separate sims which had to work independent and together with each other. One side could collapse at any time separate of the whole piece whereas the middle and would collapse when the last side fell. Other Foreground artists include: Brian Kenny and Quinn Kazamaki.
Pillar SIM
Modeled damage states and fragments of the pillar and simmed the pillar collapse. Added and modeled an inner core for the pillar so the outside could be chipped away to show fast damage.
Simmed Breakables video
1 meter + 3 meter and tall 1 meter wall breakables
Modeled 1 meter and 3 meter modular walls from original 4 meter wall. Modeled the damage, fragments and destroyed states of walls. Set up physics.
Podiums Breakables
Set up physics and modeled fragments. Other Foreground artists include: Quinn Kazamaki.
Various breakables
Was part of the team that modeled fragments and set up havok implemented physics for various breakables throughout Uncharted 4.
River bridge
Modeled and rigged the damage state for the bridge and set up collision. Animation done by Johnathon Cooper.
Car Breakables
Was part of the team that set up the car breakables for Uncharted 4's auction house multiplayer. Set up all rigid bodies for the cars in this level. Remodeled the top part of the black car's hood so it would be flat and added an engine and compartment. Set up breakable windows and modeled the destroyed state for the black car using blendshapes. Other Foreground artists include: Konstantin Leontyev and Sean Mulqueen.